They all have the loading property, and unlike crossbows there is no feat to remove this. You will only be able to afford a pistol around level 3 or so maybe later. The cost is prohibitive at the earliest levels between the 250-500 gp for just the weapon and the 35 gp for powder horn. Not going to be an issue, lets look at who is going to use them. Incendiary rounds, sabo rounds (pierce walls), night vision, heat vision boosts weapons costs upwards of +2k for a pistol, +3k for a rifle.I haven't used the rules in game play so consider that but this is how I see it. maybe something like a grenade launcher on a rifle can cost upwards of 300. So personally revolver probably 50g, pistol 75, shotgun rifle etc 100.Īdvanced scope gives +1, boosts cost by 100 on a pistol/revolver and 200 on a rifle. Personally, your level 1-5 players would probably not buy any of these futuristic weapons. He learned how to make new technology thats wild and dangerous. Legend says that a man named Jerry lives in the cannibal mountains. Legendary would be any very rare with any modifications. Most people have never seen one and aren't necessarily even able to articulate what they can do. a couple scavengers stumbled upon some here and there. Very Rare(5000-50000) would start futuristic weapons (laser pistol, laser rifle, antimatter in its base state) A special forces division maybe has a stock of these. Most of which are serious military types. maybe a pistol with burst fire and +2, or check out players handbook for some magical properties you can re flavor (incendiary ammo maybe). Rare (500-5000) would be modified versions of these. personally would be automatic rifles, though I would give both a +1) Uncommon (100-500) would be maybe seen frequently but not everywhere. Mundane Items (1-100g) pretty much anyone they encounter thats anybody remotely important would be carrying (personally would be pistols and shotguns) Personally, I would recommend you decide how rare these pieces of technology be and go from there. My suggestion is that you make a ranged weapon (magical or mundane) that functions mechanically the same as you would want your firearm to function, and then use that items estimated price per the dmg. That is to say, if firearms exist in your world they either cost the same as typical equipment and are not stronger, or they cost more because they are significantly stronger. Your firearms should cost as much as their ranged weapon equivalent.
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